How to play
Goal
Both heroes start with 20 Followers (♥). Play minions, attack with them, and reduce the rival's Followers to 0 to win. Get yours to 0 and you're cancelled.
Energy
Energy is your only resource. You get 2 on turn 1, 3 on turn 2… up to 6. Tap a card to play it — bigger minions cost more. Leftover energy is lost.
Minions fight
A minion has ⚔ Attack and ♥ Health. It can attack the turn after it's played (💤 = not ready). Tap your glowing 🟢 minion, then tap an enemy minion or the rival's hero. When two minions clash, both take the other's Attack — a minion at 0 Health dies.
Turn flow
- 1.Tap cards in your hand to play minions.
- 2.Tap a ready 🟢 minion, then a target, to attack.
- 3.Attack the rival's hero to drain their Followers.
- 4.Press End Turn — the rival plays and attacks back.
- 5.Repeat until someone hits 0 Followers.
Card types
Persona — a minion with Attack (⚔) and Health (♥)
Trend — viral minion; Trends for bonus stats
Post — cheap minion, often a risky hot take
Product — tough minion that buffs your crew
Scandal — battlecry: damages the rival's minions
Narrative — a board-wide rule for your side
Effects
🛡 Taunt — enemies MUST kill this minion before anything else
⚡ Charge — can attack the turn it's played — no waiting
💀 Deathrattle — fires when the minion dies (draw, damage, or buffs)
Battlecry — fires once, the moment you play the minion
Trending — +2/+2 if you already have another same-crew minion
Crew Synergy — enters bigger for each same-crew minion you control
Scandal hit — battlecry that damages EVERY enemy minion
Grows — gains +N/+N at the start of each of its owner's turns
Stat cap — however big the bonuses, a minion enters play at most cost+5 / cost+5